ElementsController
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The Elements controller allows you to get information about the elements on the map, and make changes to their visibility.
getElement(
id
:string
):Promise
<null
| >
Get a single element from the map by its id.
id
string
The id of the element you want to get.
Promise
<null
| >
The requested element.
Get the geometry of an element in GeoJSON geometry format.
For most element types, the geometry returned is based on the coordinates
property of the element, with some differences:
For Circle elements, the geometry is a Polygon drawn from the center
andradius
properties.
Path elements become MultiLineString geometries.
Marker elements return a MultiLineString of the path traced by the user as they drew the marker. Note that this is not the polygon formed by filled-in "pen" stroke, which doesn't exactly follow the path traced by the user as it is smoothed and interpolated to create a continuous line.
Text, Note and Image elements do not return geometry, so will return null
.
id
string
The id of the element you want to get the geometry of.
Gets elements from the map, according to the constraints supplied. If no constraints are supplied, all elements will be returned.
constraint
?
The constraints to apply to the elements returned from the map.
All elements on the map.
The elements in the map, ordered by the order specified in Felt. This is not necessarily the order that they are drawn in, as Felt draws points above lines and lines above polygons, for instance.
Get an element group from the map by its id.
id
string
The requested element group.
Gets element groups from the map, according to the filters supplied. If no constraints are supplied, all element groups will be returned in rendering order.
constraint
?
The constraints to apply to the element groups returned from the map.
The requested element groups.
Hide or show element groups with the given ids.
visibility
Promise
<void
>
Create a new element on the map.
element
Update an element on the map.
element
deleteElement(
id
:string
):Promise
<void
>
Delete an element from the map.
id
string
Promise
<void
>
Adds a listener for when an element is created.
args
-
args.handler
VoidFunction
A function to unsubscribe from the listener
Listens for when a new element is finished being created by a drawing tool.
For example, when creating a polygon, the user places a series of points then finishes by pressing Enter or Escape. Or when creating a Place element, they add the marker, type a label, then finally deselect the element.
args
-
args.handler
The handler to call whenever this event fires.
VoidFunction
A function to unsubscribe from the listener
Adds a listener for when an element changes.
This will fire when an element is being edited, either on the map by the user or programatically.
args
-
args.options
{ id
: string
; }
-
args.options.id
string
The id of the element to listen for changes to.
args.handler
The handler that is called when the element changes.
VoidFunction
A function to unsubscribe from the listener
onElementDelete(
args
: {options
: {id
:string
; };handler
: () =>void
; }):VoidFunction
Adds a listener for when an element is deleted.
args
{ options
: { id
: string
; }; handler
: () => void
; }
-
args.options
{ id
: string
; }
-
args.options.id
string
The id of the element to listen for deletions of.
args.handler
() => void
The handler that is called when the element is deleted.
VoidFunction
A function to unsubscribe from the listener
Adds a listener for when an element group changes.
args
args.options
{ id
: string
; }
args.options.id
string
args.handler
VoidFunction
A function to unsubscribe from the listener
getElementGeometry(id
: string
): Promise
<null
| >
Promise
<null
| >
getElements(constraint
?: ): Promise
<(null
| )[]>
Promise
<(null
| )[]>
getElementGroup(id
: string
): Promise
<null
| >
Promise
<null
| >
getElementGroups(constraint
?: ): Promise
<(null
| )[]>
Promise
<(null
| )[]>
setElementGroupVisibility(visibility
: ): Promise
<void
>
createElement(element
: ): Promise
<>
Promise
<>
updateElement(element
: ): Promise
<>
Promise
<>
onElementCreate(args
: { handler
: (change
: ) => void
; }): VoidFunction
{ handler
: (change
: ) => void
; }
(change
: ) => void
The handler that is called when an element is created. This will fire when elements are created programatically, or when the user starts creating an element with a drawing tool. When the user creates an element with a drawing tool, it can begin in an invalid state, such as if you've just placed a single point in a polygon. You can use the isBeingCreated
property to determine if the element is still being created by a drawing tool. If you want to know when the element is finished being created, you can use the listener.
onElementCreateEnd(args
: { handler
: (params
: { element
: ; }) => void
; }): VoidFunction
This differs from the listener, which fires whenever an element is first created. This fires when the user finishes creating an element which could be after a series of interactions.
{ handler
: (params
: { element
: ; }) => void
; }
(params
: { element
: ; }) => void
onElementChange(args
: { options
: { id
: string
; }; handler
: (change
: ) => void
; }): VoidFunction
Like the listener, this will fire when an element is still being created by a drawing tool.
You can check the property to determine if the element is still being created by a drawing tool.
{ options
: { id
: string
; }; handler
: (change
: ) => void
; }
(change
: ) => void
onElementGroupChange(args
: { options
: { id
: string
; }; handler
: (change
: ) => void
; }): VoidFunction
{ options
: { id
: string
; }; handler
: (change
: ) => void
; }
(change
: ) => void